Sokoban is a 1980s Japanese puzzle game, remains popular due to its simple yet hard gameplay. Managers must transfer crates (boxes) to their map locations in the game. It seems easy, yet this game demands logic, tactic, and calculation.
Sokoban involves controlling a character through a small maze with crates and goal markers. Push each crate to its designated spot. You can only move one crate at a time, not pull it. Since you can't go through walls or crates, each move must be calculated to avoid trouble. When all crates are in place, the game ends.
Controls key:
Movement: Arrows (left/right/up/down) or keys (W, A, S, D).
Some versions contain “Undo”, “Reset”, or “Hint” buttons.
Simple, uncluttered UI.
Increased difficulty on hundreds of screens.
A 2D version and 3D upgrade are available.
Many recent versions have progress saving and undo.
Tools for creative players to create screens.
Always check the map before traveling.
If the box is not the destination, it will become “stuck” in the corner.
Consider several options before acting.
Test the optimum path with "Undo" steps.
Start with crates near the goal to simplify control.
Sokoban is perfect for brain-training and light enjoyment if you like combat and strategic games.